Sunday, July 26, 2015

[MOD GUIDE v1.1] Nerf Zombiestrike Doominator - Why it sucks and how to fix it! :D

"If you strike me down, I shall become more powerful than you can possibly imagine!"
- Obi Wan Kenobi


[Alex] I've been waiting for the Doominator, we met today at last! Final assembly is now complete; when I read the reviews, I was disappointed. Now I am the modder!

When I first got this, single shots wouldn't even make it two meters away from me, if the darts even left the cylinder at all! Oddly, as Rob from SBNC reported, Slam-Fire fared a little better... but not much.

Couldn't find any other pics of internals or any mod guides, so I thought I'd do my own! Before I begin I will say the screw mounts' plastic feels a bit soft, and the screws themselves are prone to stripping, particularly on the priming handle cover... so go slow and steady!


This took me by surprise at first - a blaster that performed so badly, was THIS well caged?


The bottom left grey section houses the cylinder rotation mechanism, as well as the lever action mech. A small cover held down by three screws sits over these parts. *YOU DO NOT NEED TO UN-DO THIS TO ACCESS THE PLUNGER ASSEMBLY* - unless you've got a problem with the rotation system, don't undo it... it's fiddly to put back together with only one set of hands... I need to grow more hands >_>


The top right grey section has a cover with about 4 screws in it that houses the plunger draw area, catch and two locks (a trigger lock for when the lever-action cylinder rotation is occuring, and a lock for priming).


Just in case it helps, the whole internals assembly is removable from the shell - great news for doing paint jobs!


The front of the barrel area. The black piece is what attaches to the priming slide / handle. On the opposite side of this is a lock that prevents you from re-priming it. I removed this lock so I can cycle the darts in the top cylinder (unlike other cylinder loading blasters, you cannot easily rotate the cylinder in the firing position unless you want to break the lever system that rotates it...)

All you do is remove the two screws, split the black piece in half, take out the two black plastic lock pieces and their springs, re-assemble with the metal rod inserted, and done!


Just a quick shot of where the frame that holds the four cylinders mounts into the front - the orange piece goes *this* way in... not any other way, or the shell won't fit properly again...


This is the catch, (EDIT) at first I was worried that this wouldn't handle a stronger spring, but it does quite well (OMW 7kg Strongarm spring with a 1cm spacer to compress the spring a little). It has a torsion spring that makes it act like a see-saw. When the priming rod comes back it rests on it by a little ridge. When you pull the trigger, the see-saw moves out of the plunger rods' way.

The Slam-Fire mechanism *slightly* aids in supporting the priming operation with stronger springs - you'll see this better when I get more photos or do a video guide.


I forgot to mark it, but the top right orange piece is another lock - again preventing re-priming. This has a weird torsion spring on it. I chose to remove this lock to be able to pull the priming handle back again after it's properly primed to rotate the top cylinder.


The back of the plunger rod has a cap which acts as the part that locks into the catch. Interestingly it has a black rubber pad behind it to help soften the blow when returning back towards the plunger tube/spring cap (the orange piece behind it). It has a screw holding it in place, so by removing the screw you can take everything on the priming rod off - including the spring :D hooray for easy spring replacement!

The piece directly touching the spring does two things; first it holds the spring in place when primed. Secondly the little arm thing on top is the Slam-Fire mechanism that keeps the priming rod primed when the trigger is held. Remember that see-saw catch? Without this arm piece, you wouldn't be able to prime the blaster while holding down the trigger for Slam-Firing... Ironically without this arm, you could de-prime it but no Slam-Fire =_=

I didn't take a pic, but along the centre of the priming rod shaft is little angled notches that the arm clicks into as the blaster is primed - kiiiiinda like a Sledgefire's guts. Make sure the priming rod is facing the correct way up as well (since the under-side of the rod has the ridges facing the wrong way and Slam-Fire won't work on that side!).

I'll show it in a video tutorial, but suffice to say that the top priming rod, plunger rod and all the parts attached to it are easy to remove by lifting them *away* from the internals cage on an angle.

Once you remove the plunger tube, the mystery to the poor ranges will stare you in the face (as indicated by this convenient Cyan arrow and exclamation mark below):


***THIS*** tiny little hole is the bane of the Doominator's existence!!! This is why you get garbage ranges!!

Before I go on a weird tangent, think back to the Strongarm plunger tube; similar design and Air Restrictor, which had a hole underneath it. This kind of AR is designed to prevent air from escaping until the plunger head has created a good seal (since these plunger tubes are tapered a little bit; wider at the back, narrower towards the front where the firepower is at).

The little hole is "supposed" to be a safety air release in case of firing problems. In the Strongarm's case, when the AR is open (a dart is loaded) the air will come out of the main exit hole to fire the dart just fine. When no dart is loaded *or* if the AR is partially open and no dart is loaded, the air leaks out of the safety exit, namely to reduce the impact dry firing.

But in the Doominator...


This little hole seems to let more air out than the front of the plunger tube *even if the AR is pushed open or is closed*... thus causing a huge loss of air for no reason. Even if you remove the AR, this little hole is going to be a problem. Short story; put some (EDIT) 5 minute epoxy or other gap filling substance over it, (but don't use hot glue since it can pop out when upgrading the spring), end of story.

*SECOND EDIT* I would normally choose to leave the AR in - which might sound like blasphemy, but I find some blasters perform better with the AR left in or its safer in case of accidental dry firing (Slam-fire or lending to someone else).

However, the little dart sensor tooth on my AR broke off somehow, probably when rotating the cylinders and it got stuck. Regardless, I had to take it out since the AR would not longer open. My advice is to leave the AR in if you can, take it out if you must.


[Edit v1.2] This is an optional mod -  ONLY DO THIS IF YOU HAVE TAKEN OUT THE AIR RESTRICTOR --- otherwise this will break through the AR holding pegs for you. I filled the empty space at the head of the plunger face with Hot Glue - just to kill a bit of dead space. I also added a single layer of Teflon Tape underneath the O-Ring just to improve the seal a bit. Your Doominator might not need it, but if you find the seal is rubbish then give it a try :D

(EDIT) I also added some epoxy putty to the underside of the plunger rod to help give it a bit more strength and rigidity (giggity) with stronger springs to reduce the chance of it bending.


The spring on the left is the ZS Doominator spring, on the right is an grey-trigger Strongarm spring. Notice the length; this is important for adding / changing springs! It needs to be *almost* the same length otherwise the following happens:

1. If the spring is too short, you won't get enough compression, thus a loss in fire power (and a horrid rattling sound).
2. If the spring is too long, the plunger face will push forwards too far, thus not being able to lever-action rotate the cylinders, or even prime to rotate to the next dart.

At first I added a Longshot Front gun spring which aided by making sure the plunger face was a little closer to the cylinders to fire darts, but not too close. But after upgrading to an OMW 7kg Strongarm spring, with a 1cm plastic spacer to help compress the spring (without pushing the plunger face too far forward) this gives ample fire power.

So, after this massive wall of text and pictures, does this all actually help improve the Doominator's lack-luster performance to something of worth...?

*EDIT* Yes, it does. Before the best I could get was 2 meters, but now is acceptable out-of-the-box grey trigger ranges. Considering I got a dud, this has saved an otherwise useless blaster.

I did a rudimentary range test this morning, and while adding the Longshot Front gun spring helped make sure the plunger face got a good seal, it didn't add any extra range compared to stock spring. Adding an 7kg spring definitely boosted the range and power, but interestingly wasn't *quite* the range of an OMW Solid Kit Strongarm (but pretty close though).

The only problem with adding the stronger spring is when priming, the rail that connects the handle to the plunger assembly tends to flex a bit due to nature of the metal primng rod being located *above and away* from where your holding the priming slide / handle. It makes it harder to prime, but it is bearable, particularly if you have the priming handle mounted sideways rather than vertically.

Obviously taking my word for it might not be enough for you, but when I do a video review and mod guide of it from start to finish when I do up Tom's Doominator, I'm sure that'll clear up any doubts!

So before you go slamming the Doominator as a waste of money and throwing it into the bin... give it a crack open and give this mod a try; it might make you feel like it's money well spent, maybe you will even crack a smile :)

The Doominator is such a fun blaster to mess around with! Outdoor Nerf War practicality is questionable (since I'm not sure how strong of a spring it will be able to manage), but for indoors or stock powered Nerf Battles, this thing will be a beast! :D

~ Alex.

Sunday, May 10, 2015

S.O.F.T Crossbolt Mini Review / Mod Tips

[Alex] Hey all, just a quick update that I finally for my hands on an N-Strike Elite Crossbolt blaster, which only just hit some Tasmanian stores a couple of days ago :D this one was found at New Town K-Mart for $39.

                                        

Cutting straight to the chase with my thoughts on the Crossbolt so far:

Pros:
+ BULLPUP!!! :D
+ Thin profile and lightweight
+ *Proper* String action firing (none of that Crossfire Bow "string is for aesthetics only" nonsense)
+ *Can* shoot quite far and accurately out of the box, even with regular Elite darts :o
+ Dead simple to do basic mods for a bit more power / aesthetics

Cons:
- Jams. Not badly and not often, but can be frustrating to un-jam due to the internal loading design
- The priming handle is a little rough to grab and prime due to its shape. You do get used to it though
- Short in length. Although being thin is great, the overall length is odd. Particularly that the shoulder stock is not really existent... and here I thought the Rayven was bad @_@
- The trigger feels crunchy. Due to the double-catch design (one for the trigger, one for the string) when you fully press the trigger back, it feels like it *clicks* into the wrong place and feels awkward

I have also heard from other Crossbolt owners that the magazines have a tendency to drop out, particularly when shouldering the blaster and accidentally pressing the mag release button in. I have not had this issue at all, though I can see how it can happen.

For modding I have done the following:
> Not attached the bow arms
> Removed *all* the internal locks (not required, but helps with smoother operation)
> Tightened the string (through where the bow arms would have connected

When I've had more time to play with it and taken it to a couple of Nerf Wars, I'll revisit how to tighten and mount the bungee cord string. But for now this is a pic of how I currently have string tied:

                                    

Just a double-knot which holds tight enough that it won't come loose easily, but allows me to untie it if I need to make adjustments / open it up for modding again.

I had it looped through the hole where the bow arms normally go and *underneath* the faux barrel that passes through it:

*Edit* I've had a couple of people mention that other modders have tied the string either in the middle or up higher, rather than down below. From what I tinkered with it doesn't matter *too* much where it's tied off, as long as its within that relative area. Whats more important is NOT having the string TOO tight (see below):

                                   

PRO TIP: *DO NOT OVER TIGHTEN THE BUNGEE CORD!* This might sounds counter productive for a mod designed to improve power and distance of fired darts, but hear me out:

You need to find the sweet spot where the cord is nice and firm when un-primed, yet nice and taut when primed. It needs to be smooth and easy to prime without putting too much force into making the string catch.

If you tighten the string too much, you will end up with misfires galore, plus you just wreck the back of your darts - either by indenting them or even splitting them! I also found that while the string was too strong, it was more likely to just snap *underneath* the dart, rather than pushing it out.

Nevertheless, once I found the sweet spot for the string to be tied off at, I can now almost consistently get 10 out of 12 darts to fire straight at 50 ft flat-ish (give or take 5 degrees) and often the remaining two will either go 45 ft at worst, or 55ft at best (these are only rough guestimates). Angled was pretty consistent too.

Now for internal mods, you don't *need* to do this, but I wanted to make the priming process smoother, so I decided to take out all unnecessary locks:

                                  

The green circled lock is for the front jam door; while the jam door is open, you cannot prime the blaster while this lock is there. You do *not* need to open up the internals assembly to remove this piece.

The yellow circled locks are the magazine and dart detection locks - you cannot prime or fire the blaster if you do not have a magazine loaded, or if your magazine is empty. You do *not* need to open up the internals assembly to remove these pieces.

The blue circled lock I believe are to make sure you can't fire it when the string is either mid-prime, or hasn't returned all the way back to its resting position after firing. I found the latter reason annoying so I took these out. You *do* need to open up the internals assembly to remove these pieces.

The red circled lock is probably the most important one for me to remove: the priming handle lock. This prevents you from pulling back the priming handle once the blaster is already primed. For me this is essential to remove since it allows me to either de-prime, or helps clear jamds easier.  You *do* need to open up the internals assembly to remove these pieces.

Now, I haven't taken a photo of the internal assembly where all the parts go or where these locks come out -- I'll get around to it when I re-open the Crossbolt (or when I mod Tom's) -- this was just a quick after thought to take these pics for a mod guide.

PROTIP: Always use fresh darts. The bungee string can wear out the back of your darts pretty quick when its tightened up. Try not to use the same darts over and over in a short space of time - give them time to breathe :P

Overall this is a fun blaster to use; small, quick, good power out of the box and best of all; BULLPUP :D

Sure, it isn't the most powerful blaster out there, but this thing will do a fantastic job at indoor or stock blaster Nerf Wars. Plus the shoulder stock area needs a bit of fleshing out for those who want to shoulder it like a crossbow or rifle - but I can imagine the cosmetic, shell and integration mods for this are going to go off given a few months :P

As always; thank you all for reading, I hope you find this post helpful / informative either if you are deciding to grab a Crossbolt for yourself, or if you have one that you're thinking of modding. This Crossbolt definitely gets my seal of approval :P

Friday, April 3, 2015

S.O.F.T Mini Review: Zombie Strike Flipfury

[Alex] Hello everyone! (if anyone is there :P) I know it's been a long time, but Tom and I are back to do some more written and video reviews!

Today we whipped up a quick vid on the Zombie Strike Flipfury! See the vid link below for more!

https://www.youtube.com/watch?v=caFIPnrRrEE&feature=youtu.be

Look forward to a couple of write ups and video reviews soon! :D

Sunday, May 11, 2014

[S.O.F.T] New Darts / Upcoming Guides

[Alex] Hey Squaddies! This is just a quick update on what's been happening with me:

Today I got my hands on some of the new Elite Suction Tip Darts. I've heard rave reviews about how much better they are than regular Elite "streamline" style darts.


After trying them out in a few different types of blasters, I have to say that the Elite Suctions do fly straighter and more reliably than the older Elite Streamlines. But due to the windy conditions I couldn't get a good gauge on range difference.

However, I also found that they didn't always like *some* of my modded blasters (Rayven, Brass Breech Longshot) but *loved* my Rough Cut, Sidestrike and Crossfire Bow (all of which were modded with 7kg OMW springs and reinforced).

I use Xplorer Xtips as my main modified dart, and that still seems to take the cake for my main modified blasters.

But overall, for un-modded or lightly modded blasters, the Elite Suctions do perform better than the Elite Streamlines. Only draw back is the price - can be a bit expensive trying to buy in bulk...


On that note, I'm awaiting some of these so-called "koosh" tipped darts (not made by Hasbro), and also get some Elite Suctions (that may NOT be genuine Hasbro ones), but will be interesting to compare quality / performance :P

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In other news: I've got in the works a Rough Cut mod video on what I did to reinforce some key areas that are prone to breakage - stock or modified! (This pic below may make it a bit obvious though :P)


Also, Tom recently acquired a Zombie Strike Ripshot Vortex blaster for his birthday. He had some problems with it, so I gutted it, took out about 3 locks and a spring, and added a rubber band... why the rubber band you may ask? Well, the written / photo guide about it will be up in the near future, so keep your eyes peeled! :D

Sunday, April 27, 2014

[S.O.F.T] Mini Review: SlyDev / BlasterParts V2 Hammer for the Nerf Hammershot

[Alex] Hey all :) time for a mini-review!

Tom and I finally indulged in some modding goodness of the Zombie Strike Hammershots. Tom being a fan of fan-firing, wanted a way to make it easier (and less painful :x) so we gave the SlyDev / BlasterParts cocking hammer replacement parts a go!


Check the vid for more info - enjoy! (And as always; comment here or on Facebook if you have any questions and/or suggestions :P)

https://www.youtube.com/watch?v=CXe46qiErVU&feature=youtu.be